Projects / One Block Skyblock

One Block Skyblock

A single regenerating block that turns into a full survival world. Phase-based progression, tuned chaos, and a 1.7M+ player footprint on Minecraft Marketplace.

Minecraft · Bedrock Edition Gameplay & Systems Released · 2020
View on Marketplace
Downloads 1.7M+
Rating 4.8 / 5
Trailer Minecraft Marketplace listing

The core loop: break the block, advance the phase, survive the chaos, build something that looks nothing like where you started.

Overview

One Block Skyblock reimagines the classic Skyblock format into a single regenerating block. Every time the player breaks that block, an internal state machine progresses the run: new blocks, loot tables, mobs, and events are all phase-aware.

The map was built for Minecraft Bedrock Edition and shipped on the official Minecraft Marketplace, so it had to be approachable for casual players and performant on phones, consoles, and PCs.

Phase design

The experience is built around a set of themed phases:

  • Plains: dirt, wood, and friendly mobs to get a basic island started.
  • Caves: stone, ores, and light combat to push tool and armor upgrades.
  • Desert / ocean-style phases: biome-flavored blocks, structures, and unique drops.
  • Nether & End: higher difficulty, higher stakes, and late-game building materials.

Each phase has its own pacing, drop tables, and “spike” moments. The design goal was to keep people surprised without soft-locking progression or overwhelming newer players.

Player experience

Players spawn on a tiny platform with a single “magic” block. That block becomes the entire progression surface:

  • Breaking the block advances an internal progress counter.
  • The counter rolls against phase-aware drop tables and event probabilities.
  • The world evolves from a small void island into a dense, multi-biome base that feels earned block by block.

The “one wrong move and you’re in the void” tension is balanced with gentle difficulty ramping, predictable safety moments, and enough loot for players to experiment with builds instead of playing scared.

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