Experience

A detailed timeline of my work, responsibilities, and systems I helped design and maintain.

Jan 2026 – Present

Founder - Fjoro Studios

Eau Claire, WI

Lead Fjoro Studios’ product vision and technical execution to ship performant web experiences and internal tools.

  • - Founded the company and guided architecture plus delivery to keep every project aligned with performance and maintainability goals.
  • - Directed operations spanning architecture decisions, branding, and stakeholder communication to keep projects cohesive.
  • - Coordinated client and internal teams so technical direction and execution stayed synchronized with business needs.
Next.jsTypeScriptTailwind CSSNode.js

Jun 2025 – Present

Information Security Analyst Intern - Menards

Eau Claire, WI

Supported enterprise security operations with a focus on compliance evidence, asset visibility, and endpoint coverage.

  • - Collected and documented PCI DSS evidence across multiple teams to support external compliance audits.
  • - Identified and tracked unmanaged endpoint assets using CrowdStrike, improving inventory accuracy and coverage.
  • - Assisted with Qualys asset tagging and organization to improve vulnerability visibility and reporting.
CrowdStrikeQualysPCI DSSEndpoint SecurityAsset Inventory

Apr 2024 – May 2025

Information Security Analyst - University of Wisconsin–Eau Claire

Eau Claire, WI

Delivered vulnerability scanning, compliance support, and SIEM validation to strengthen UWEC’s security posture.

  • - Executed Nessus and OpenVAS scans and translated findings into risk assessments for university systems.
  • - Supported CMMC environment controls work so the campus remained eligible for security-focused federal grants.
  • - Reviewed SIEM alerts, validated security findings, and escalated confirmed issues to accelerate response.
NessusOpenVASSIEM toolsCMMC compliance

May 2020 – Apr 2022

Gameplay Developer - Mush Co

Remote

Designed and polished gameplay mechanics through rapid prototyping and iteration.

  • - Brainstormed and prototyped new mechanics, then tested them to ensure they met the creative intent.
  • - Analyzed performance bottlenecks and implemented technical fixes to keep builds responsive.
  • - Improved user experience by refining interactions and polishing animations.
Gameplay systemsPerformance profilingInteraction polish